Star Wars: Lost Legend

It is a time of distress within the galaxy. The Galactic Republic has dissolved after ruling for more than twenty-five thousand years, being contorted and transformed into the first Galactic Empire history has ever witnessed. The metamorphosis of Republic to Empire was only a decade ago, but the effects of the conversion still pull on the galaxy and all of those who inhabit it. From the Core Worlds to the Outer Rim Territories to the vastly unexplored Unknown Regions, a great disturbance in the ever changing Living Force has rippled from the capital of the Empire, Coruscant, to the nearly everyone the galaxy.

One of the worlds grasped by the change and then thrown to the wolves is Ord Mantell. A planet of variety, and even beauty to the right set of eyes, Ord Mantell, a Mid RIm world, can be ever changing. From junkyard full of scrapers and scavengers trying to earn their slice of living in the never ending expanse of life to lawless city of strain and despair, or greed and profit; it truly depends what side of the blaster you are on. Many beings live on the planet, and tend to live in a sort of counterfeit harmony with each other, away from any sort of unequivocal Imperial presence.

In the junker fort of Fort Cerie, we meet a group of people who have had enough of merely living after seeking out refuge from their lives of the past, and catch word of a mysterious local epic that involves glory in legend, treasure weighted in jewels and ingots of gold, and adventure worthy only of those willing to act instead of dream. A religious group makes up a large contingency of the Fort’s populace, but there are few outliers just like in any society, and sometimes it takes an outlier to peer into a situation, and grasp something different out of it all.

Star Wars: Lost Legend

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